![]() In my first game, where I played as the fighty Klingons, this event led to a jumping-off point for the the race and it was easy to say how the atrocity could cause the Klingon civilization to diverge. Get it right and, depending on who you’re playing as, you can follow the canon along and eventually get your hands on the USS Enterprise and several named characters to tool around the galaxy with. You start at a huge canon event in the Star Trek universe, the Khitomer Massacre, and you work through from that point with a series of different narrative beats. While this is happening, narrative events are popping off left and right. Optimizing these planets and creating a material lead to get you a key scientific breakthrough or a bigger fleet to beat your enemies with is the real meat of Star Trek: Infinite. If you’re wondering how resource management is happening in a Star Trek game when, famously, Star Trek is set in a universe with no system of currency and the complete absence of scarcity, then I would suggest you just roll with it because it would be an incredibly boring strategy game otherwise. One world might exist to generate energy credits for you, while another might exist to pull together metals and alloys to build out ships. In a more granular sense, this involves building out a network of space stations to control your territory and then settling inhabitable planets and constructing a series of civic districts, erecting specialty buildings to enhance their strengths. Klingons will get specific skills to emphasis their… Klingonness, for example. The beauty is that there are so many different ways to “win”, you can kind of pursue your own path.ĭiving into each faction’s focus trees, it’s impressive to see the care lavished on the different races. This might involve you wanting to be an economic powerhouse, militant warmongers, or stealthy diplomats. In Star Trek Infinite you juggle several different resources and take your empire to dominance in the universe, whatever dominance looks like for you. God, running the Federation just seems like a lot of work, and it’s stifling. Pick one of the four races in Infinite and you’ll drop into a universe that’s already carved up, and it feels like you’ve dropped into someone else’s run at a grand strategy game, robbing you of the early exploration and instead, the game asks you to immediately grapple with running a handful of planets straight off the bat. There are a couple of twists on the formula, but the biggest change is also the worst: play Stellaris and you’ll start on a single planet and slowly map the stars. Unrelated, but did I mention that Star Trek: Infinite costs $30? While the total conversion mods for Stellaris are free and don’t make Paradox any extra money? I did, and that’s because it’s hard to think about anything else after a few hours of playing Infinite.
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